We build games that live in your head rent-free. Nova Glitch is a four-person studio making pixel-perfect, story-driven indie experiences that punch way above their weight class.
Nova Glitch was born in a Delhi apartment in 2019 when four broke CS graduates decided making games was more interesting than making SaaS products nobody asked for.
We make games the way we wish they were made — weird, honest, and obsessively polished. No crunch. No VC money. No compromise.
Our toolchain is lean and our codebase is clean. No bloat, no mystery dependencies.
Our primary engine for 2D titles. Open source, fast, and we actually understand what every line does.
For 3D-heavy projects like Neon Breach. HDRP rendering pipeline for that wet neon look.
Adaptive audio that responds to gameplay state. Our soundscapes breathe with the game.
All original art. Blender for 3D assets, Aseprite for our signature pixel work.
A game designer, a programmer, an artist, and a composer. That's it. That's the whole company.
Thinks in systems. Designs levels that feel inevitable in hindsight. Eats Maggi at 3am while playtesting for the 200th time.
Lead DesignCan fix any bug eventually. Speaks in commit messages. Once shipped a full game update at 4am and went straight to sleep.
Engine / BackendEvery pixel is a choice. Every colour has a reason. Responsible for Nova Glitch's signature neon-on-black visual language.
Visual / UIMakes sounds that make your spine do things. Synthesizers, field recordings, and a suspicious amount of old VHS equipment.
Music / SFX"Neon Breach is the indie game of the year. Full stop."
"Voidwalker made me cry twice. I don't know how a platformer did that."
"Circuit Zero is the scariest puzzle game since Limbo."
"These four people should not be allowed to make games this good."
"The most exciting indie studio to come out of India. Ever."
First look at new titles, dev logs, alpha keys, and our chaotic Discord. We don't spam. We barely post.
Seven games. Every single one made by the same four people in the same Delhi apartment. No sequels unless they deserve to exist.
Sign up for early access to Glitch Protocol and Static Dreams before anyone else.
Nova Glitch started in 2019 in a two-room apartment in South Delhi with four CS graduates who were too stubborn to get normal jobs and too broke to rent a proper office.
"WE MAKE GAMES WE WANT TO PLAY. THAT'S IT."
The plan was simple: ship one small game, use the money to ship a bigger one, repeat until the games are good enough to justify taking salaries. That was the whole business plan. It somehow worked.
Today we're still four people, still in Delhi, still making games we care about, still arguing about game design at 2am. Some things don't change. Some things shouldn't.
Arjun, Rohan, Priya and Kiran quit their respective jobs/internships on the same day and register Nova Glitch Pvt. Ltd. Budget: ₹80,000 shared. Timeline: "we'll figure it out".
A point-and-click adventure about a satellite technician stranded in space. Made in 4 months. Released free on itch.io. 40,000 downloads. We cried a little.
Survival horror in deep space. Our first Steam release. Sold 12,000 copies in the first month. We paid ourselves actual salaries for the first time.
A bullet-hell action game we made in six weeks goes viral after a streamer's clip hits 4M views. 200,000 downloads in two weeks. The servers were not ready.
Two games in one year. We don't recommend this. Both reviewed well, both profitable. We slept for approximately two weeks after.
Our atmospheric puzzle-horror wins the Independent Games Festival Nuovo Award. We didn't have a speech prepared.
18 months of development. 40+ hour campaign. Full mod support. Hits 500,000 players in the first week. IGN gives it 9.2. We still don't have investors.
Glitch Protocol (roguelite, Q3 2026) and Static Dreams (visual novel, 2027) are both deep in production. Still just us four.
We don't crunch. Ever. The games take as long as they take. A burnt-out team makes bad games. A rested team makes Nova Glitch games.
No live service. No loot boxes. No FOMO mechanics. If you buy our game, you own it. All of it. Forever.
We release dev tools with every PC title. The community has made things with our games we never imagined. That's the point.
Dev logs are real. Setbacks are public. We talk about what's hard. The games industry is better with more honesty in it.
Proudly Indian. Our games are set everywhere but they're made in Delhi by people who grew up here. That perspective is in every design decision.
We'd rather ship a very good game and make it great with community feedback than wait for perfection that never comes.
2,000 players and us, talking about games, dev updates, and posting increasingly unhinged memes. It's a good time.
Alpha keys, dev logs, and early access drops. Subscribe and we'll actually send you cool stuff.